The shark starts out at +1, and just keeps getting strongerĭifficult was what the people asked for, and difficult was what the people got. As the players scaled up through the six adventures, not all of the monsters they had to face scaled with them: defeating a bandit who has a combat check of 8 might be risky when you’re rolling D10 + D6 + 2, but once you’re rolling 2D10 + 6, the jeopardy has entirely gone. The first Adventure Path, Rise of the Runelords, was fairly generic fantasy in theme and – in the view of many – too easy. Not, surprisingly, a rhetorical question.Įver since the Pathfinder Adventure Card Game was launched, there seems to have been an ongoing discussion about the difficulty of the game.
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